So what I’m thinking about is making a part of my gamemode slow-motion. I have achieved the physics/timescale part of it with host_timescale just fine.
However, the sounds are the same pitch, making for an unrealistic effect when playing in slow-motion.
I’ve searched the wiki to look for any sort of “EmitSound” hook but to no avail. I know that when you emit sounds you can change their pitch, but GM seems to be lacking a hook to allow me to alter the sounds in any way on a massive-scale.