Sound won't stop looping, no matter what.

I remember a thread on this a while back, but I couldn’t find it. No matter what I do, this sound will not stop looping. “Is NOT looped” is checked. I even have a trigger that KILLS the ambient_generic, and the sound keeps playing! What the hell is going on?

Type stopsounds in console :stuck_out_tongue:

Is Play everywhere checked?

No it is not. And I mean, every time I run the map, and when the sound is qued to play, it just loops.

Tha happened to me when I set up a crescendo event for L4D it had something to do with the sound needed to be looped, it was really weird.

What kind of setup do you have?