im trying to make a flamethrower swep for teh lols, and im having a problem with the Sounds.
the swep works perfectly fine with the sounds and such… but the sounds dont STOP
this code is SUPPOSED to stop the sound either when reloading, or when you release the fire or secondary fire. but its not doing anything! therefore overlaying the sound over and over!
self.Weapon:DefaultReload( ACT_VM_RELOAD )
if self.Owner:KeyReleased(IN_ATTACK) or self.Owner:KeyRelease(IN_ATTACK2) then
Why exactly isnt the self:StopSounds() working?? did garry change this too?