This is my understanding of the implementation of soundscapes, please tell me if I’m wrong.
I want to create three unique soundscapes: indoor, underground, and outdoors. My understand of how to do this is to separate the distinct sections (i.e. a building) with Hint brushes and then place a soundscape in the building.
This means that for the indoor soundscape, I would block off an entire building with Hint brushes around the windows and doors then place one soundscape in that building.
For the underground, I’d block off every entrance to the underground with a hint brush and place a soundscape down there.
For the outdoors, I’d just arbitrarily place the soundscape somewhere outside and then block everything else (indoors, underground) with hint brushes.
Am I correct or sorely mistaken? If that’s not correct then I’m really having a hard time with these.