Some of my questions about source2 that get lost in discord or never answered
Is the general cap of 128 players gonna be removed (or 255 ?) to have unlimited amount of slots?
How is the networking? If we want to have 128 players on a general server; what tick rate can expect to be running?
Does the HTTP streaming/loading from Unreal-S&box exist in Source2-S&Box?
To bounce more off question 3: The PlayerController seems to be predicted in a sense. What other entities are we provided that will have a predicted base? Vehicles? Air Vehicles? … etc