Source engine base files with fixed env_projectedtexture

im stupid

hope its what you need. Its a source mod.

very stupid

You “can’t cpp” but this tells you everything you need.

[editline]3rd November 2014[/editline]

If you switch your lightmappedgeneric texture to sdk_lightmappedgeneric the attenuation will work.

[editline]3rd November 2014[/editline]

Oh I got you a early build let me compile it again for you.

end me