Source SDK all entity_light_spot leaked all of the sudden.

I just tried to launch my map but i get a entity_spot leaked each time. I delete one entity_spotlight then another shows up and it just happened out of thin air.
and my map isnt updating when i compile it. It’s showing an older version.

EDIT
now it’s saying a door_rotating is leaked. but it’s not even going through the ground…

Did you try loading the point file to visually see where the leak was originating from?

Look for “Loading a Pointfile”