SpaceBuild Factions/Global RP Redesign and Development Thread
EXPECT BETA VERSION BY: Late July 2009 Trust me when I say the Wait will be worth it
So about 5 weeks ago I asked RingDing if he would let me help him with the Factions gamemode which its self is a remake of GlobalRP. I was disapointed when he told me that He had Quit and abandoned his Gamemode. He told me this
it just so happens that I see fit to Strip the gamemode down to a skeleton and rebuild it with the care and complexity of Spacebuild3, many people have seen my Edits of the spacebuild gamemode before and liked the Outcomes.
------------------ Team ---------------------
Surge (me, Project Leader/Coder)
SpaceBuild Dev Team (For anything they think they can contribute)
Cole Train Bamf (Wire Hooks guy)
Recon117 (Conceptual work/Mapping)
iceworm (Sound Mixer, Tester, Beta Server Hoster)
PaperJack (Assistant Coder)
:: Dynamic Money System :: 100%
I have devised a new Money system that is based on Complexity and/or size of whatever props you are spawning. so lets say a Barrel costs 5[Money] where as a cargo Container costs 25[Money].
The Script also Accumulates the amounts of complete welds you make so that every 10 welds you make, you are charged 5[Money] (This is for Welding material pretty much (Realism))
Life Support systems and Wire are ranged from 30-300[Money] but Fusion Generators will be quite High Priced (Realism Strikes again).
:: New Player Models :: 25%
Everyone knows the troubles of the old versions, Unappealing Human Models and Glitched Vortiguant Models. Well I have started a Hunt for more Believable Player models for this Gamemode.
If you have any Ideas or are experienced with modeling. I would just love to have somebody Make new Player Models for this.
Looking for: Astronaut skins for humans in suit and out
Aliens for the Aliens (:P)
:: Game-Play Changes :: 0-50%
Aside from the Spawning Cost system, and the Player Models. This Game-Mode will be using Custom Models and Sents for everything, From the Boulders and Rocks to the Recyclers and Specialized Sents. A more Stable and Reliable Framework will be laid down to Make sure that none of the Glitches from the last Versions are repeated. I.E - Player Death Fade to Black staying Black -Constant Lua Errors -The Occasional Lua Crashes -And the Rare Data File Degradation.
The latest Versions of Space-build 3 and all Resource Distribution mods allow for the Mining System to become a more Fun and Reliable part of the Gameplay
Aside from Everybody in the Galaxy being Miners, Space-Build RP will really be RP with Careers, Space Police (Federation), and President of the Galaxy
Lets just say that this will be all the fun of Dark-RP in the Free epic game of Space-Build
:: SPACE MINING :: 70%
At the Moment me and the Team are working on a system for Space mining Even more advanced than non integrated RD3 Mining addons. Details on this Aspect are pretty much still in Heavy Development
But what we currently have done are these Sents:
Mining Laser ( Light, Utility, Heavy-Duty, and Industrial )
Asteroidal Mineral Storage (Contains Minerals in data form using Resource Dist. until offloaded)
Asteroid Recycler (Turns Asteroid Chunks into Minerals in the Above Storage unit by use of the Clamps)
Asteroid Mineral Transformer (Turns money into Usable Boxes of [Money])
Also working on Handheld Mining Lasers and clamps.
:: Sub game-modes :: 30%
This gamemode will still have the same Free and War modes, But We are working on Map based modes.
Examples are the “Attack of the Moon Men”, “SpaceBalls (You’ll see)” and “First Contact”.
We are using a Similar Mapping Method as the authors of gm_Mobenix V3. Can not really say much more about this subject
All Work, Concepts, And Ideas Expressed in this Thread are Protected and licensed by Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License
If you have any Ideas or want to help. Please feel Free to Post (AND EAT SUSHI AND BURRITOS)