I’m looking at the method from the keypad addon but i’m stuck.
Do a trace, get the hitnormal.
I did that but this is what I get.
This prop is standing up.
Then modify the angle, like
ent:SetAngles(trace.HitNormal:Angle() - Angle(90,0,0))
You will need to modify the angle using :RotateAroundAxis, I’ve never understood it enough to explain it though.
Ok thanks, that makes sense.
Although the angles don’t seem to change no matter what.
[editline]3rd February 2014[/editline]
Ok, it finally worked when I tried using a different prop.
I appreciate all the support.