local spawn = ents.FindByClass(“info_player_start”)
for num, pl in pairs(AllPlayers) do
local spawnpoint = table.Random(spawn)
AllPlayers is a modified player.GetAll()
DataToClient, Timer, SpawnDelay, and RoundSpawnCD all exist.
I’ve messed with the order, and changed a ton of things, but the player still just spawns where he is spectating.
I’ve even KillSilent’d the player, and it still doesn’t work.
Also, there aren’t any lua errors.