Spawning decal on particle collision?

Would it be possible to make a particle system that “spawned” decals on a surface that a particle collided with? Say for example a blood particle system that sprayed blood on to a wall, would be quite awesome.

triggers that create them with a delay and trigger the emitter.

I don’t use partciles that much, and I don’t know of decals I/O capabilities, so when I get home tonight I’ll look into it.

Although that probably would work, I was thinking of a more dynamic kind.

SMod did it, so yes.

Smod used small oval shaped models that dissapeared when they hit something and left a blood decal.