Hi guys, I am trying to create an entity that when spawned it is automatically frozen, I am assuming it would be in this part of my code:
local ent = ents.Create("deagleshop")
ent:SetPos(pl:GetShootPos()+pl:GetAimVector()*50)
ent:SetAngles(Angle(0, 0, 0))
-- Somewhere here?
ent:Spawn()
But, I could be wrong, I would really appreciate some help, as I have looked around for a while for this.
Thanks, in advance :downs: