Spawning entities frozen?

Hi guys, I am trying to create an entity that when spawned it is automatically frozen, I am assuming it would be in this part of my code:


	local ent = ents.Create("deagleshop")
	ent:SetPos(pl:GetShootPos()+pl:GetAimVector()*50)
	ent:SetAngles(Angle(0, 0, 0))
        -- Somewhere here?
	ent:Spawn()

But, I could be wrong, I would really appreciate some help, as I have looked around for a while for this.

Thanks, in advance :downs:

To get PhysObj do:
[lua]Entity:GetPhysicsObject()[/lua]


        local phys = self:GetPhysicsObject()
		phys:Wake()
		phys:EnableMotion(false)
end


Thank you, I used this and it worked.