Hello! Me again, I have figured out how to do it but it seems to not like me…
As well all of these functions are SERVER sided, perfectly server sided in a server init file.
Any ideas why this doesn’t want to let me spawn stuff from tabs other then the props tab and guns tab, because im superadmin?
(My gamemode I built from scratch that is deriving sandbox)
INIT
-- // Sandbox stuff // --
function GM:PlayerSpawnSWEP( ply, class, info )
if not ClientConfig.SuperUsers[ ply:GetUserGroup() ] or not ClientConfig.MediumUsers[ ply:GetUserGroup() ] then
return false
end
end
function GM:PlayerSpawnVehicle( ply, model, name, table )
if not ClientConfig.SuperUsers[ ply:GetUserGroup() ] then
return false
end
end
function GM:PlayerSpawnNPC( ply, npc_type, weapon )
if not ClientConfig.SuperUsers[ ply:GetUserGroup() ] then
return false
end
end
function GM:PlayerSpawnEffect( ply, model )
if not ClientConfig.SuperUsers[ ply:GetUserGroup() ] then
return false
end
end
function GM:PlayerSpawnSENT( ply, model )
if not ClientConfig.SuperUsers[ ply:GetUserGroup() ] then
return false
end
end
CONFIG
-- \\ Configuration \\
-- Blacklisted characters when using NickNames [[]], "" and '' are all used in lua as strings (this allows us to add those symbols)
GM.Config.BlacklistedChars = { '"', "'", "[", "]", ";", ":", [[\]], "/", "|", "{", "}", "+", "=", "-", "_", "?", "<", ">", ",", ".", "*", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" }
GM.Config.MediumUsers = { ["moderator"] = true, ["admin"] = true } -- User groups that can spawn in weapons (this doesn't apply to the roleplay GM.Config.HighRanks)
GM.Config.SuperUsers = { ["superadmin"] = true, ["owner"] = true, ["developer"] = true, ["eventmaster"] = true } -- User groups that can spawn anything in.
-- You can use most default PC fonts including Times New Roman, Ariel, etc.
GM.Config.Fonts = { HUDText = "Impact", HUDTextName = "Impact" }
GM.Config.XPRate = 10 -- How many seconds does it take before the player gains another 100 XP?
GM.Config.MaxXP = 1000 -- How much XP until the player levels up?
GM.Config.MaxLevel = 100 -- What is the max level the player can reach before prestiging?
GM.Config.KillReward = 500 -- How much XP does the player gain for killing a NPC or another player (during an event).
GM.Config.StartingRegiment = 1 -- What regiment id is used when the player joins?
-- Ranking names in order, the rank that comes first is always used for new players!
GM.Config.Ranks = { "PVT", "PFC", "LCPL","CPL", "SGT", "CSGT", "SGM", "COM" }
-- Same as above, but each high rank can promote other players to a maximum of the rank below them. (Last rank is army leader)
GM.Config.HighRanks = { "LT", "CPT", "MAJ", "COL", "BRG", "MAJ GEN", "GEN" }
-- Default Regiments in order (make sure to have different ids)
GM.Config.Regiments = {
{
name = "Recruit",
color = Color( 200, 150, 200 ),
weapons = {},
model = "",
hp = 100,
id = 1
},
{
name = "Storm Trooper",
color = Color( 100, 10, 200 ),
weapons = { "weapon_fists", "weapon_physgun" },
model = "models/player/odessa.mdl",
hp = 100,
id = 2
}
}
ClientConfig = GM.Config