Say I wanted to “Buy” a lotus_elise from the SicknessCar’s. Well, I cant use ents.Create(“lotus_elise”) because it isn’t an actual vehicle, just a derivation of the jeep. How would I go about spawning the vehicle? Would I have to change the class, I utterly have no idea.
Wiki Quote: Further Example
* All static vehicle entities (e.g. the Airboat seat from PHX) use the prop_vehicle_prisoner_pod with a different model. * The **Vehicle** object is a **child** of Entity.