Spiderman Gun fix (easy!)

When I am using this addon – http://www.garrysmod.org/downloads/?a=view&id=63573

I get the following console errors:

Failed to load sound “sound\shoot_rope.wav”, file probably missing from disk/repository
Failed to load sound “sound\rope_hit.wav”, file probably missing from disk/repository
Failed to load sound “sound\shoot_rope.wav”, file probably missing from disk/repository
Failed to load sound “sound\shoot_rope.wav”, file probably missing from disk/repository
Failed to load sound “sound\rope_hit.wav”, file probably missing from disk/repository

It is really annoying and floods the console quite a bit, can someone please help me fix this? The addons comes with those 3 sounds, it just has trouble finding them.

It means the sound files are missing. How are you using this add-on?
Is it:

  • On a server
  • Local install

If it’s on a server then you need to add the files to the resource files.
If it’s a local install, then the add-on is missing some parts and the uploader is a retard.
if it is missing parts then you can just make those files yourself.

Its on a server. I could add it to the resources, but I dont think thats the issue. I would rather just remove it all around, the sound that is

It is the issue. If it’s not added it doesn’t downlOad.

[editline]4th August 2011[/editline]

And if you want to just remove it all round then why post? Just find all instances where it plays a sound and then cut that bit out.

I cut out all the parts that made the sounds. Replace the code in shared.lua with this code.

shared.lua
[lua]
SWEP.Author = “Darkfortune”
SWEP.Contact = “Darkfortune202@gmail.com
SWEP.Purpose = “The Spiderman’s Swep!”
SWEP.Instructions = “Left click to fire a rope”

SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.PrintName = “Spiderman’s Gun”
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = true
SWEP.ViewModel = “models/weapons/v_pistol.mdl”
SWEP.WorldModel = “models/weapons/w_pistol.mdl”

function SWEP:Initialize()

nextshottime = CurTime()
self:SetWeaponHoldType( "pistol" )

end

function SWEP:Think()

if (!self.Owner || self.Owner == NULL) then return end

if ( self.Owner:KeyPressed( IN_ATTACK ) ) then

	self:StartAttack()
	
elseif ( self.Owner:KeyDown( IN_ATTACK ) && inRange ) then

	self:UpdateAttack()
	
elseif ( self.Owner:KeyReleased( IN_ATTACK ) && inRange ) then

	self:EndAttack( true )

end

if ( self.Owner:KeyPressed( IN_ATTACK2 ) ) then

	self:Attack2()
	
end

end

function SWEP:DoTrace( endpos )
local trace = {}
trace.start = self.Owner:GetShootPos()
trace.endpos = trace.start + (self.Owner:GetAimVector() * 14096)
if(endpos) then trace.endpos = (endpos - self.Tr.HitNormal * 7) end
trace.filter = { self.Owner, self.Weapon }

self.Tr = nil
self.Tr = util.TraceLine( trace )

end

function SWEP:StartAttack()
local gunPos = self.Owner:GetShootPos()
local disTrace = self.Owner:GetEyeTrace()
local hitPos = disTrace.HitPos

local x = (gunPos.x - hitPos.x)^2;
local y = (gunPos.y - hitPos.y)^2;
local z = (gunPos.z - hitPos.z)^2;
local distance = math.sqrt(x + y + z);

local distanceCvar = GetConVarNumber("rope_distance")
inRange = false
if distance <= distanceCvar then
	inRange = true
end

if inRange then
	if (SERVER) then
		
		if (!self.Beam) then
			self.Beam = ents.Create( "rope" )
				self.Beam:SetPos( self.Owner:GetShootPos() )
			self.Beam:Spawn()
		end
		
		self.Beam:SetParent( self.Owner )
		self.Beam:SetOwner( self.Owner )
	
	end
	
	self:DoTrace()
	self.speed = 10000
	self.startTime = CurTime()
	self.endTime = CurTime() + self.speed
	self.dt = -1
	
	if (SERVER && self.Beam) then
		self.Beam:GetTable():SetEndPos( self.Tr.HitPos )
	end
	
	self:UpdateAttack()
	
end

end

function SWEP:UpdateAttack()

self.Owner:LagCompensation( true )

if (!endpos) then endpos = self.Tr.HitPos end

if (SERVER && self.Beam) then
	self.Beam:GetTable():SetEndPos( endpos )
end

lastpos = endpos


		if ( self.Tr.Entity:IsValid() ) then
		
				endpos = self.Tr.Entity:GetPos()
				if ( SERVER ) then
				self.Beam:GetTable():SetEndPos( endpos )
				end
		
		end
		
		local vVel = (endpos - self.Owner:GetPos())
		local Distance = endpos:Distance(self.Owner:GetPos())
		
		local et = (self.startTime + (Distance/self.speed))
		if(self.dt != 0) then
			self.dt = (et - CurTime()) / (et - self.startTime)
		end
		if(self.dt < 0) then
			self.dt = 0
		end
		
		if(self.dt == 0) then
		zVel = self.Owner:GetVelocity().z
		vVel = vVel:GetNormalized()*(math.Clamp(Distance,0,7))
			if( SERVER ) then
			local gravity = GetConVarNumber("sv_Gravity")
			vVel:Add(Vector(0,0,(gravity/100)*1.5))
			if(zVel < 0) then
				vVel:Sub(Vector(0,0,zVel/100))
			end
			self.Owner:SetVelocity(vVel)
			end
		end

endpos = nil

self.Owner:LagCompensation( false )

end

function SWEP:EndAttack( shutdownsound )

if ( shutdownsound ) then
	self.Weapon:EmitSound( sndPowerDown )
end

if ( CLIENT ) then return end
if ( !self.Beam ) then return end

self.Beam:Remove()
self.Beam = nil

end

function SWEP:Attack2()

if (CLIENT) then return end
	local CF = self.Owner:GetFOV()
	if CF == 90 then
		self.Owner:SetFOV(30,.3)
	elseif CF == 30 then
		self.Owner:SetFOV(90,.3)
end

end

function SWEP:Holster()
self:EndAttack( false )
return true
end

function SWEP:OnRemove()
self:EndAttack( false )
return true
end

function SWEP:PrimaryAttack()
end

function SWEP:SecondaryAttack()
end
[/lua]

wow! thanks a bunch!