Spin cam3d2d Both Sides

So right now my cam3d2d text I have spinning. But whenever it makes a 180 turn that back part is invisible. Example of what I’m tlaking about below.
I just want to know how to have the text show up on both sides. I tried adding another cam3d2d and just rotating it 180 degrees, but when I spin it it doesn’t
sync spin with the other text


hook.Add("PostDrawOpaqueRenderables", "WD_Face", function()
	for _, ent in pairs (ents.FindByClass("wardrobe")) do
		if ent:GetPos():Distance(LocalPlayer():GetPos()) < 500 then
			local time = 7
			local timeDelta = (CurTime() % time) / time
			local spin = timeDelta * 360
			local ang = ent:GetAngles()

			ang:RotateAroundAxis( ang:Forward(), 90)
			ang:RotateAroundAxis( ang:Right(), spin)
			cam.Start3D2D(ent:GetPos() + ent:GetForward() * 0 + ent:GetUp() * 55, ang, .1)
				draw.DrawText( "Wardrobe", "WDFont", 0, 0, Color(0,100,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP)


You have to make another cam thats spinning opposite of the one you already have

Call it twice but for first case just change cullmode and revert it back

Perfect, thanks so much

Well, you can do that or draw the same text again with a difference of 180 degrees from the first one