I hate how sprinting in Gmod works, you move at 30 km/h, can turn on a dime while keeping all of your velocity, and jump a 10-meter gap.
If you use a playermodel that doesn’t use the default animations but still needs to match the animation speed with their movement, you’ll see how ridiculous it is for something that small to move that fast, the legs of any model will break the sound barrier by how quickly they move back and forth.
Using the hammer “test your level” allows you to play with normal Source 1 movements, your sprint isn’t ridiculous and you’ll slow down when trying to turn too quickly, which seems much better, however, seeing this:
I hope the final product will have some tweaks, like not being able to keep that much speed when turning a sharp 90°.
I think I’m the only one that thinks this is an issue, hopefully not since I assume everyone wants S&Box to be more realistic than cartoony, it just wouldn’t bode well with me having such beautifully crafted realistic maps and gamemodes and see a guy doing the classic gmod-sprinting and jumping at 30 km/h zoom around a street corner and disappear.