Sprite rendering error

The sprite which I want to render is in front of entity’s model but behind all other translucent models.



function ENT:Draw()
	self:DrawModel()
	cam.Start3D()
		render.SetMaterial(self.SpriteMat)
		render.DrawSprite(self:GetPos(), 128, 128, Color(0,255,255,122))
	cam.End3D()
end