When I use sprites in my map, their size increases as the distance from them increases. It is the opposite as I get closer. How do I fix this to where it stays the value I set for the scale of the sprite? Should I just use light_glow?

use env_sprite

I do. I just figured it out. I was using glow for the render mode instead of additive.

I use world space glow. What’s additive like?