SRCDS Encounering many errors when server boots.

I have recently decided to host a dedicated Gmod server on my spare computer. After hours of looking through tutorials and videos I finally managed to get together all the files needed to host a proper server. I have a few addons i.e Wire, Smart snap, doorstool, smart weld, ULX etc. I

When I go to run my server (through a modified shortcut to srcds.exe) It first comes up with all the games it has loaded. After all that it starts to load with some minor errors along the way before it comes to a few major errors which end up spamming my cmd. They are:

Sorry for the ton of text, I have cut it down a little.

Console initialized.
ConVarRef mat_dxlevel doesn’t point to an existing ConVar
Game.dll loaded for “Garry’s Mod”
Mounting hl2… OK
Mounting cstrike… OK
Mounting dod… OK
Mounting ep2… OK
Mounting tf… OK
Mounting episodic… OK
Mounting hl2mp… OK
Mounting portal… OK
Mounting lostcoast… Failed
Mounting hl1… Failed
Mounting hl1mp… Failed
Mounting zeno_clash… OK
Garry’s Mod server.dll Build #111 [Dec 18 2010 11:27:37]
maxplayers set to 4
Unknown command “sv_allow_wait_command”
maxplayers set to 4
Network: IP 192.168.0.8, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
KeyValues Error: LoadFromBuffer: missing { in file materials/models/highrise/rec
eptiondesk_display_01_.vmt
(proxies), (TextureScroll),
KeyValues Error: LoadFromBuffer: missing { in file materials/models/highrise/rec
eptiondesk_display_01_.vmt
(proxies), (TextureScroll),
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/boutique
walllamp/boutique_walllamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fenc
ewooden02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/tree
s2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides

woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_
woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_
woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_
woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_
woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_
woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_
woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_
woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pi
ne_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/tree
s2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/tree
s2.mdl)
Lua initialized (Lua 5.1)
///////////////////////////////
// Ulysses Library //
///////////////////////////////
// Loading… //
// shared/defines.lua //
Unable to remove d:\srcds\orangebox\garrysmod\data\ULib\misc_registered.txt!
// server/hook.lua //
// server/gamemode_hooks.lua//
// shared/misc.lua //
// shared/util.lua //
// shared/table.lua //
// shared/player.lua //
// server/player.lua //
// shared/messages.lua //
// shared/concommand.lua //
// server/concommand.lua //
// server/util.lua //
// shared/sh_ucl.lua //
// server/ucl.lua //
// server/phys.lua //
// server/player_ext.lua //
// server/entity_ext.lua //
// Load Complete! //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
// ULX Admin Mod //
///////////////////////////////
// Loading… //
// sh_defines.lua //
// lib.lua //
// base.lua //
// log.lua //
// MODULE: chat.lua //
// MODULE: fun.lua //
// MODULE: menus.lua //
// MODULE: rcon.lua //
// MODULE: slots.lua //
// MODULE: teleport.lua //
// MODULE: toolmode.lua //
// MODULE: user.lua //
// MODULE: util.lua //
// MODULE: vote.lua //
// MODULE: votemap.lua //
// MODULE: userhelp.lua //
// end.lua //
// Load Complete! //
///////////////////////////////

== WireMod Installed. Version: 2361 ==

ERROR! Module ‘zlib_b64’ not found!
Registering gamemode ‘sandbox’ derived from ‘base’
ScriptEnforce is disabled
ERROR! Module ‘enginespew’ not found!
Skipping E2 extension ‘holoanim’.
Skipping E2 extension ‘propcore’.
Skipping E2 extension ‘tracesystem’.
Compressing lua files into data pack…
Skipped. Datapack exists.
Executing dedicated server config file
Attempted to create unknown entity type info_ladder!
Can’t init info_ladder
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no d
oor_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.m
dl) with no door_options! Verify that SKIN is valid, and has a corresponding opt
ions block in the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.m
dl) with no door_options! Verify that SKIN is valid, and has a corresponding opt
ions block in the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.m
dl) with no door_options! Verify that SKIN is valid, and has a corresponding opt
ions block in the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.m
dl) with no door_options! Verify that SKIN is valid, and has a corresponding opt
ions block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no doo
r_options! Verify that SKIN is valid, and has a corresponding options block in t
he model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no doo
r_options! Verify that SKIN is valid, and has a corresponding options block in t
he model QC file
Cell1 has Door model (models/props_doors/door03_slotted_left.mdl) with no door_o
ptions! Verify that SKIN is valid, and has a corresponding options block in the
model QC file
Cell2 has Door model (models/props_doors/door03_slotted_left.mdl) with no door_o
ptions! Verify that SKIN is valid, and has a corresponding options block in the
model QC file
CellCrazy has Door model (models/props_doors/door03_slotted_left.mdl) with no do
or_options! Verify that SKIN is valid, and has a corresponding options block in
the model QC file
Cell3 has Door model (models/props_doors/door03_slotted_left.mdl) with no door_o
ptions! Verify that SKIN is valid, and has a corresponding options block in the
model QC file
Cell4 has Door model (models/props_doors/door03_slotted_left.mdl) with no door_o
ptions! Verify that SKIN is valid, and has a corresponding options block in the
model QC file
Cell5 has Door model (models/props_doors/door03_slotted_left.mdl) with no door_o
ptions! Verify that SKIN is valid, and has a corresponding options block in the
model QC file
Cell6 has Door model (models/props_doors/door03_slotted_left.mdl) with no door_o
ptions! Verify that SKIN is valid, and has a corresponding options block in the
model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no doo
r_options! Verify that SKIN is valid, and has a corresponding options block in t
he model QC file
ERROR! Module ‘queryphys’ not found!

Just before this point I also get an error box with a whole lot of random text which it cant find in tier0_s.dll

Failed to load Steam ServiceServiceStart: failed to startServiceStart: failed to
startUnknown command “–Basic”
Cannot change maxplayers while the server is running
Unknown command “–”
Unknown command “sbox_allownpcs”
Unknown command “sbox_playergod”
Unknown command “–”
Unknown command “rp_toolgun”
Unknown command “rp_showjob”
Unknown command “rp_proppaying”
Unknown command “rp_letters”
Unknown command “rp_earthquakes”
Unknown command “rp_drugpayamount”
Unknown command “rp_allowpdchief”
Unknown command “rp_dm_autokick”
Unknown command “–”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “AddCustomShipment”
Unknown command “–”
Unknown command “TEAM_ADMIN”
Unknown command “]],”
Unknown command “TEAM_MERCH”
Unknown command “Self”
Unknown command “TEAM_BUILD”
Unknown command “]],”
Unknown command “TEAM_security”
Unknown command “YOU”
Unknown command “TEAM_tech”
Unknown command “TEAM_bar”
Unknown command “]],”
Unknown command “TEAM_DRUG”
Unknown command “–”
Unknown command “–”
Unknown command “–”
Server logging enabled.
Server logging data to file logs\L0113204.log
L 01/13/2011 - 15:35:28: Log file started (file “logs\L0113204.log”) (game “D:\s
rcds\orangebox\garrysmod”) (version “4426”)
Unknown command “–”
Unknown command “–”
(ADMIN) (Console) changed map to RP_DownTown_V2, gamemode to DarkRP
Unknown command “–”
exec: couldn’t exec banned_user.cfg

After loading a heap of Wire settings it comes up with this text then repeats from the start again :stuck_out_tongue:

L 01/13/2011 - 15:35:28: Log file started (file “logs\L0113204.log”) (game “D:\s
rcds\orangebox\garrysmod”) (version “4426”)
Unknown command “–”
Unknown command “–”
(ADMIN) (Console) changed map to RP_DownTown_V2, gamemode to DarkRP
Unknown command “–”
exec: couldn’t exec banned_user.cfg
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard00
1.mdl)
L 01/13/2011 - 15:42:32: Started map “RP_DownTown_V2” (CRC “-1586509106”)
Lua initialized (Lua 5.1)

Again sorry for the massive ammounts of texts. I just hope someone can help me.
Also I think I know why the errors about the weapon shipments and teams came up, It’s because I put those commands in the server.cfg instead of the shared.lua inside darkrp gamemode folder.

Anyone have any idea?