I just have been googling a bit and I’m still wondering if it’s possible to boost your Garry’s Mod server’s performance in any way.
I used to own quite a lot of servers, running 1 server per core on a 8-core CPU, though, some servers need more power than others.
Currently I’m helping someone out to try to get his server to run more stable, the problem is that once the server reaches a certain amount of props, it simply doesn’t run smoothly anymore.
After looking for a bit, I found a few clientsided commands that worked on TF2 and EP2 (as said in the thread I read), enabling multi-core / multi-threading for their game. Though, I can’t find anything specific for srcds.exe in particular.
I can remember someone giving me the advice to run SRCDS on two cores, because the calculations done are split up in two parts. Another website I just read said that there is a single thread handling the incoming connections while another thread calculates the “snapshot”, aka, every frame.
So, what I’m trying to figure out, is there any way to boost your SRCDS performance by i.e. console commands that could tweak your server’s behavior in a way to make it run smoother?