I hope you know that it only happened when we didn’t make our own function for something that already existed. Say you didn’t want to modify the Spawn function, then you wouldn’t implement it, since the code for it was already in the base + sandbox code. After the gmod update all of a sudden the overflow occured when you did that for certain functions. So don’t say it’s sloppy coding.
Before the update you could do this without problems
Custom Gamemode derives from Sandbox which derives from Base (any level more would cause similar error)
After the update only this works (without manually overriding functions you shouldn’t have to override)
Sandbox derives from Base (Any gamemode deriving from Sandbox had to implement, usualy just a copy paste of the original Spawn function).
That’s not what I call sloppy coding, that’s what I call a bug…