In my gamemode, platforms are created from Blast Doors, in which I use the following code to freeze.
self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS )
Later in the game, I unfreeze the prop and it falls.
However, while the props are frozen, they are incredibly laggy and hard to jump on.
Does anyone know how I can fix this without mapping?