Since the thread is primarily about Star Trek Online models I figured I do everyone the benefit of sharing my workflow for anyone else who wants to give it a go.
For Ninja Ripper:
- I have always had mine pointed to the “Star Trek Online.exe” that opens the launcher which handles login. Yours is timing out because the launcher never ran which handles the server connection.
- Start by pointing your Ninja Ripper to the above EXE instead.
- Set the wrapper mode (drop down list right below the “Run” button) to “D3D11 Wrapper” then click “Run” to launch it.
- Close the STO launcher down, and navigate to your STO game installation: mine is D:\Program Files (x86)\Cryptic Studios\
- In the top folder for the game install (where the “Star Trek Online.exe” is located) Ninja Ripper copied a file named “d3d11.dll” there as part of the “D3D11 Wrapper” selected earlier.
- Go in the Star Trek Online Live folder, mine is: D:\Program Files (x86)\Cryptic Studios\Star Trek Online\Live (where the “GameClient.exe” is located)
- Copy the “d3d11.dll” to this location, make a backup of any overwritten files if needed.
- Close and launch Ninja Ripper, set the wrapper back to Intruder mode and click “Run”
- Launch into the game like normal and try to do a capture.
- Hope it works!
Though I do recommend changing one thing about this step by step process, and I observed this when I first started ripping models from STO. I originally had the wrapper set to DX11 when I attempted a capture all I got was the imagery of the character’s HUD. After a recommendation from Tuskin, who also made the attempt, I changed the wrapper to DX9 and it works perfectly.
Just to let everyone know though, if you do a capture in game it will rip the entire map so be prepared to wait out a freeze frame time penalty of anywhere between 2 and 4 minutes, unless you are grabbing individual models from character/ship customization screens and Foundry mode which is what I’ve been doing, unless I absolutely cannot find a certain object then I’ll do an in game capture. Each individual Frames folder will have several hundred .rip models so to get the ones you want you’ll have to look at the texture thumbnails and find the mesh#.rip corresponding to that texture#.dds.
And sometimes not all the textures load automatically, like clothing and ship hulls, and eyes. I haven’t worked that bug out yet. But all the textures are in the folders.