Could be. But we are already beyond my capabilities/understanding.
Here’s a couple of my progress notes:
.M3 blender and max import scripts don’t work for me (I tried several versions to no avail)
Blender gave me an error referring to one of the materials.
Max only imported parts of the armor and only after all other options were pretty much disabled.
-I had tried several different versions of the 3D model viewer (Xentax) to convert to obj, eventually I got an OBJ that could be imported into Blender without errors.
-From the 6 nova models only one of the converted obj’s had proper UV’s on load - the SMX3_Nova_Cloak
-The SMX3_Nova_FullCloaked was off but could be adjusted (blender: size was x:4.90 y:4.90 z:1.00)
The others have the messed up UV’s and need work beyond what I’m capable of doing. I’ll probably post the obj’s over the weekend to see if anyone else has better luck.
-In order to see textures (face, armor, etc)- I needed to turn off the alpha:
-More of a side note - the model uses additional textures that are shared by other models: