Starting a dedicated server on Debian 7 Wheezy

Hi,
Excuse me if someone already replied to my question but I didn’t found it with search, so please excuse me.

Okay so I have a dedicated server running on Debian 7 Wheezy.

I downloaded steamcmd and I downloaded the normal branch.

Here’s my script Run.sh



export LD_LIBRARY_PATH="/home/steam/servers/rust_dedicated/lib/lib64:$_LD_LIBRARY_PATH"
echo "Checking librairies..."
ldd /home/steam/servers/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libCSteamworks.so
ldd /home/steam/servers/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libsteam_api.so
ldd /home/steam/servers/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libRustNative.so
echo "Booting up rust..."
./RustDedicated -batchmode -autoupdate +server.hostname "Rust test" +server.port 28015 +server.maxplayers 64 +server.identity "protoxydegaming" +server.seed 1337 -logFile "log.txt"


And here’s the console output:



steam@azote:~/servers/rust_dedicated$ ./Run.sh
Checking librairies...
        linux-vdso.so.1 =>  (0x00007fffe41fe000)
        libsteam_api.so => /home/steam/servers/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libsteam_api.so (0x00007fe1e7fab000)
        libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007fe1e7c9a000)
        libm.so.6 => /home/steam/servers/rust_dedicated/lib/lib64/libm.so.6 (0x00007fe1e79a4000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007fe1e778e000)
        libc.so.6 => /home/steam/servers/rust_dedicated/lib/lib64/libc.so.6 (0x00007fe1e73e5000)
        libdl.so.2 => /home/steam/servers/rust_dedicated/lib/lib64/libdl.so.2 (0x00007fe1e71e1000)
        libpthread.so.0 => /home/steam/servers/rust_dedicated/lib/lib64/libpthread.so.0 (0x00007fe1e6fc4000)
        /lib64/ld-linux-x86-64.so.2 (0x00007fe1e83e1000)
        linux-vdso.so.1 =>  (0x00007fff7efd3000)
        libdl.so.2 => /home/steam/servers/rust_dedicated/lib/lib64/libdl.so.2 (0x00007fab11aba000)
        libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007fab117aa000)
        libpthread.so.0 => /home/steam/servers/rust_dedicated/lib/lib64/libpthread.so.0 (0x00007fab1158c000)
        /lib64/ld-linux-x86-64.so.2 (0x00007fab11ed3000)
        libc.so.6 => /home/steam/servers/rust_dedicated/lib/lib64/libc.so.6 (0x00007fab111e4000)
        libm.so.6 => /home/steam/servers/rust_dedicated/lib/lib64/libm.so.6 (0x00007fab10eee000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007fab10cd7000)
        linux-vdso.so.1 =>  (0x00007fff7effe000)
        libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007fdb1c76f000)
        libm.so.6 => /home/steam/servers/rust_dedicated/lib/lib64/libm.so.6 (0x00007fdb1c479000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007fdb1c262000)
        libc.so.6 => /home/steam/servers/rust_dedicated/lib/lib64/libc.so.6 (0x00007fdb1beba000)
        /lib64/ld-linux-x86-64.so.2 (0x00007fdb1cd00000)
Booting up rust...
Set current directory to /home/steam/servers/rust_dedicated
Found path: /home/steam/servers/rust_dedicated/RustDedicated


Here’s the log.txt



[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
xDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Total system RAM: 7168 MiB
Initialize engine version: 5.0.0b8 (d779158c91f2)
AudioManager: Using Unknown: NoSound Driver
Begin MonoManager ReloadAssembly
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/CoherentUINet32.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/CoherentUINet32.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Facepunch.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Facepunch.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/LZ4n.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/LZ4n.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Network_Lidgren.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Network_Lidgren.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Raven.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Raven.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Behave.Unity.Assets.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/protobuf-net.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/RustBuild.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/RustBuild.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/CoherentUICommon.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/CoherentUICommon.dll into Unity Child Domain
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/DestMath.dll (this message is harmless)
Loading /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/DestMath.dll into Unity Child Domain
- Completed reload, in  0.081 seconds
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/System.dll (this message is harmless)
Couldn't open /home/steam/servers/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libRustNative.so, error: /home/steam/servers/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libRustNative.so: undefined symbol: glXGetProcAddressARB
 
(Filename:  Line: 74)

Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/System.Configuration.dll (this message is harmless)
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/System.Xml.Linq.dll (this message is harmless)
server.port: "28015"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Total system RAM: 7168 MiB
Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/System.Data.dll (this message is harmless)
A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

WARNING: Shader Unsupported: 'FX/Pixelate' - Setting to default shader.
Total system RAM: 7168 MiB
A script behaviour has a different serialization layout when loading. (Read 104 bytes but expected 108 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

Total system RAM: 7168 MiB
A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
WARNING: Shader Unsupported: 'FX/Glass/Stained BumpDistort' - All passes removed
UnloadTime: 5.470000 ms
HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
 
(Filename:  Line: 2607)

Total system RAM: 7168 MiB
[AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Total system RAM: 7168 MiB
NullReferenceException: Object reference not set to an instance of an object
  at AmplifyMotionEffectBase.OnDisable () [0x00000] in <filename unknown>:0 
UnityEngine.Behaviour:set_enabled(Boolean)
AmplifyMotionEffectBase:OnEnable()
 
(Filename:  Line: -1)


Unloading 18063 unused Assets to reduce memory usage. Loaded Objects now: 4692.
Total: 9775.260742 ms (FindLiveObjects: 4.393000 ms CreateObjectMapping: 3.222000 ms MarkObjects: 7.611000 ms  DeleteObjects: 9760.032227 ms)

Platform assembly: /home/steam/servers/rust_dedicated/RustDedicated_Data/Managed/Boo.Lang.dll (this message is harmless)
The image effect effect - Radiation (NoiseAndGrain) has been disabled as it's not supported on the current platform.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The image effect effect - Radiation (ColorCorrectionCurves) has been disabled as it's not supported on the current platform.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The image effect Main Camera (RangedAmbientObscurance) has been disabled as it's not supported on the current platform.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The image effect Main Camera (Tonemapping) has been disabled as it's not supported on the current platform.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The image effect Main Camera (GlobalFog) has been disabled as it's not supported on the current platform.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The image effect Main Camera (TOD_Rays) has been disabled as it's not supported on the current platform.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Creating Terrain..
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generating terrain with seed: 1337
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CREATING TERRAIN DATA 00:00:01.4709691
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FILLING HEIGHT MAP 00:00:07.9733650
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

APPLYING HEIGHT MAP 00:00:00.9362201
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FILLING SPLAT MAP 00:00:04.7209884
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FILLING COLOR MAP 00:00:05.8462426
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CREATING TERRAIN OBJECT 00:00:00.0264495
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UPDATING TERRAIN INFO 00:00:00.0038239
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PLACING LANDMARKS 00:00:00.1526348
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PLACING DECOR 00:00:02.4955618
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

APPLYING TERRAIN ALPHA 00:00:00.0002111
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UPDATING SPAWN HANDLER 00:00:05.5388661
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

INITIAL RESOURCE SPAWN 00:00:04.8960416
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Done!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
This save is from an older version - and is incompatible.. sorry!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 104 bytes but expected 108 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

Started Server on port 28015
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Couldn't initialize Steam Server (0)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping RCON (rcon.port is 0)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


Unloading 15981 unused Assets to reduce memory usage. Loaded Objects now: 488926.
Total: 10284.192383 ms (FindLiveObjects: 63.431004 ms CreateObjectMapping: 6.710000 ms MarkObjects: 127.024994 ms  DeleteObjects: 10087.024414 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
AngryAnt Behave version 2.3.3 (4fea598) - Copyright (C) Emil Johansen - AngryAnt 2014
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 488919.
Total: 177.056000 ms (FindLiveObjects: 53.649998 ms CreateObjectMapping: 3.086000 ms MarkObjects: 119.726997 ms  DeleteObjects: 0.593000 ms)

Save took: 00.1192 seconds
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Save stats:
	ents: 9452
	size: 606871
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Save took: 00.1019 seconds
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Save stats:
	ents: 9710
	size: 623275
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Map Spawned 9875 entities
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Total system RAM: 7168 MiB
InvalidOperationException: Steamworks is not initialized.
  at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0 
  at Steamworks.SteamGameServer.BeginAuthSession (System.Byte[] pAuthTicket, Int32 cbAuthTicket, CSteamID steamID) [0x00000] in <filename unknown>:0 
  at Auth_Steam+<Run>c__IteratorC.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<AuthorisationRoutine>c__IteratorD:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ConnectionAuth:OnNewConnection(Connection, Connect)
ServerMgr:NewConnection(Message)
Network.Node:Call(Message)
Network.Router:Route(Message)
Network.Server:ReceivedMessage(Message)
Network.Implementation.Lidgren.Server:IncomingConnection(NetIncomingMessage)
Network.Implementation.Lidgren.Server:Cycle()
ServerMgr:Update()
 
(Filename:  Line: -1)

[EAC] Registering '76561198041668383'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1578)

STEAD.EXE has joined (no sleeper)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception in Server.ReceivedMessage: 0 -> 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Total system RAM: 7168 MiB
InvalidOperationException: Steamworks is not initialized.
  at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0 
  at Steamworks.SteamGameServer.SetServerName (System.String pszServerName) [0x00000] in <filename unknown>:0 
  at ServerMgr.UpdateServerInformation () [0x00000] in <filename unknown>:0 
  at ServerMgr.ClientReady (Network.Message packet) [0x00000] in <filename unknown>:0 
  at Network.Node.Call (Network.Message packet) [0x00000] in <filename unknown>:0 
  at Network.Router.Route (Network.Message packet) [0x00000] in <filename unknown>:0 
  at Network.Server.ReceivedMessage (Network.Message pack) [0x00000] in <filename unknown>:0 
  at Network.Implementation.Lidgren.Server.Cycle () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Network.Implementation.Lidgren.Server:Cycle()
ServerMgr:Update()
 
(Filename:  Line: -1)

Server Network Exception
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Total system RAM: 7168 MiB
InvalidOperationException: Steamworks is not initialized.
  at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0 
  at Steamworks.SteamGameServer.EndAuthSession (CSteamID steamID) [0x00000] in <filename unknown>:0 
  at ServerMgr.OnDisconnected (Network.Message pack) [0x00000] in <filename unknown>:0 
  at Network.Node.Call (Network.Message packet) [0x00000] in <filename unknown>:0 
  at Network.Router.Route (Network.Message packet) [0x00000] in <filename unknown>:0 
  at Network.Server.ReceivedMessage (Network.Message pack) [0x00000] in <filename unknown>:0 
  at Network.Implementation.Lidgren.Server.OnDisconnected (Lidgren.Network.NetIncomingMessage msg, Network.Implementation.Lidgren.LidgrenConnection cn) [0x00000] in <filename unknown>:0 
  at Network.Implementation.Lidgren.Server.Cycle () [0x00000] in <filename unknown>:0 
  at ServerMgr.Update () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
 
(Filename:  Line: -1)

[EAC] Authed 76561198041668383
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


As you can see when I try to connect I get kicked by the server (wrong packet) because Steamworks isn’t initialized.
I already warned garry about this on twitter but I think they are busy so if someone got a fix or can help it can be interesting for all people who are trying to run the server on Debian.

Sorry for my poor english.

If someone need more info tell me please.

Thank you!

Still no idea -.- ?

Any up ?

how did you install the server? i’m trying to replicate and steamcmd only downloads 10B :frowning:

have you tried installing libjpeg-turbo8:i386 libogg0:i386 libpixman-1-0:i386 libtheora0:i386 libc6:i386 libgcc1:i386 libstdc++6:i386 libcurl3-gnutls:i386?

did you see this thread http://forum.facepunch.com/showthread.php?t=1423704?

You can’t install now, the branch doesn’t contain files:

I also already have libs installed.