EDIT: If you are having this issue please opt out of steam beta, that will fix it.
I’m trying to learn lua and at the same time setup my own server to make projects for me to learn. I properly installed steamCMD and gmod+css in a directory and I launched the server with seDirector, which is a program that uses a nice GUI instead of steamCMD. When I run the steamCMD shows up then it goes away and on seDirector it says the server is running. I check on gmod’s LAN servers and I see nothing.
So I go on and try to run the server with command line instead of seDirector. I used the command:
srcds.exe -console -game “garrysmod” -maxplayers 2 +map bhop_fury -ip 192.168.1.50 -port 27015
And this shows up:
I was able to successfully run a server a couple of days ago and now it’s not working.
I am using the same computer to start the server/play gmod on. I don’t want to use a different computer because it’ll be harder to code and manage it.
Someone help me out please.
I’m assuming port forwarding has nothing to do with it, but just in case, here are my configurations on my DD-WRT firmware installed router.:
**Edit: A new issue has emerged. **
I see my LAN game up on GMOD but whenever I try to join it I get a connection failed…
Here is what appeared in my console:
Uncaught ReferenceError: SetStatusChanged is not defined Connecting to 192.168.1.50:27015... Connecting to 192.168.1.50:27015... Connecting to 192.168.1.50:27015... Connecting to 192.168.1.50:27015... Connecting to 192.168.1.50:27015... Retrying 192.168.1.50:27015... Retrying 192.168.1.50:27015... Retrying 192.168.1.50:27015... Connection failed after 4 retries.