Can someone tell me why HitNorm keeps returning ‘nil’ no matter if it should have a value or not? I just want this STool to pull the player towards wherever they shoot… continuously.
local HitNorm = nil function TOOL:LeftClick( trace ) HitNorm = trace.HitNormal //print(trace.HitNormal) returns a vector? return true end function TOOL:Think() if ( HitNorm == nil ) then return end //It's always nil? self:GetOwner():SetVelocity( HitNorm * -1000 ) end