Stopped in mid-air by SetAngles

When I use SetAngles() to change an entities angles, it is no longer affected by gravity momentarily and it just hangs there as it turns.

Is there a way to stop this happening so it can change angles while it falls?

No idea why that happens, but to counter the stopping, you can do:
[lua]
local vel = plyphysobj:GetVelocity()
<setanglestuff>
plyphysobj:SetVelocity(vel)
[/lua]

Oh nice, thanks for the answer. :slight_smile: