Here’s what I’m doing :
local ExplosionSound = CreateSound(self.Entity, Sound("Weapon_StriderBuster.Detonate"))
ExplosionSound:Play()
//timer.Simple(1.2, ExplosionSound:Stop())
The problem is when I don’t comment out the timer the sound won’t even start and I get "
Timer Error: attempt to call a nil value". Does anyone know what I’m doing wrong?