I’ve made a function that returns a string and the function is being ran continuously in a HUDPaint hook. Because the return value doesn’t change too often I want to be able to store the variable instead of calculating over and over but I’m unsure how.
local cache = {}
function CalculateSomething(input)
if cache[input] then
return cache[input]
end
local calculated = input * 5 / 10 + 8
cache[input] = calculated
return calculated
end
This is just an example. Modify at will.