Strange Bright Lighting when Compliled in HDR (cubemaps built)

Why is this happening to this surface only?? I’ve tried building cubemaps but it doesn’t change anything.

Do you have any env_cubemaps tied to the texture?

Having no env_cubemap tied to the texture usually causing the defaults to go buttfuckless, thus causing over lit and bloomrape.

I tied a cubemap to it and it still doesnt work. is it because this texture doesn’t have an HDR mode or something?