Why is this happening to this surface only?? I’ve tried building cubemaps but it doesn’t change anything.
Do you have any env_cubemaps tied to the texture?
Having no env_cubemap tied to the texture usually causing the defaults to go buttfuckless, thus causing over lit and bloomrape.
I tied a cubemap to it and it still doesnt work. is it because this texture doesn’t have an HDR mode or something?