I don’t know what it is I added into the map to make it do this, but for some reason when I open my map in the episode 2 engine (which is what I am wanting to use for it rather than hl2) I get this error:
check if u have enought Memory on disk (space) and close some programs u dont need by TASK MANAGER. Ctrl+Alt+Delete… and go to Processes and find some no needed programs and close them.
hope it helps
OH! I figured out why it’s doing this just now actually! For some reason a billy mays texture, every time it’s loaded in ep2 it crashes, I have no idea why.
"UnlitGeneric"
{
"$basetexture" "mytextures/oifybillymays10"
"Proxies"
{
"AnimatedTexture"
{
"animatedTextureVar" "$basetexture"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "2"
}
}
"$surfaceprop" "computer"
"$frame" "4"
}
here is the vmf if that helps, something’s up with it but I can’t tell what
thanx for the help though ^^
"UnlitGeneric"
{
"$basetexture" "mytextures/oifybillymays10"
"Proxies"
"AnimatedTexture"
"animatedTextureVar" "$basetexture"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "2"
"$surfaceprop" "computer"
"$frame" "4"
}
You only need one set of {}
"UnlitGeneric"
{
"$basetexture" "mytextures/oifybillymays10"
"Proxies"
{"AnimatedTexture"
"animatedTextureVar" "$basetexture"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "2"}
"$surfaceprop" "computer"
"$frame" "4"
}
No he needed two, the animation is a proxy.
Why do you declare the frame number at the end? Kind of defeats the purpose of using an animated texture, doesn’t it?
Ya I fixed it, along with around 75 other custom textures that looked just like that XP I set it up wrong, this is how it looks now:
"LightmappedGeneric"
{
"$basetexture" "mytextures/oifybillymays10"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 2
}
}
}
and it works great
when i get that error i :suicide:
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