Stripping off default reload sounds?

[lua]function SWEP:Reload()
if !( ( self.Weapon:Clip1() ) < ( self.Primary.ClipSize ) ) then return end
self.Weapon:DefaultReload( ACT_VM_RELOAD )
self:EmitSound( “weapons/weapon_g3/g3_reload.wav” )
end
[/lua]

This works, but when i reload, the defaul css reload sound plays on top of the custom reload sound i made. Is there any way to fix that?

[editline]05:49PM[/editline]

without decompiling the model.

http://www.facepunch.com/showthread.php?t=931152