I happen to convert a lot of models using studiomdl.exe for my “mod”.
This process is really quite slow, and can take up to a minute for relatively high-poly model on my computer.
Does anyone know how to speed up things? I noticed that studiomdl spends a lot of time generating sw.vtx and dx80.vtx files which I don’t need.
According to Valve wiki:
Does anyone know how to disable generation of sw.vtx and dx80.vtx files? I didn’t find any console parameters for it.
Maybe someone knows other optimization tips for studiomdl? I am already doing this in parallel with python script, so now I have to do something with the executable itself.
My command line for studiomdl.exe:
studiomdl.exe -game C:/Program Files (x86)/Steam/steamapps/common/Source SDK Base 2013 Multiplayer/hl2 -nox360 -nop4 -striplods C:\game_demo\player_gman_hd_male_2\gman_high.qc