The picture above is using statue tool to stuck in the original posture.
This one is when I don’t use statue tool, which means when the ragdoll moves, it turns into crazy like this.
And this is when it does.
I usually set physics in 3ds max and compile, then change *phy file with other models’,
in this case I used xenomorph physics file because totally I used it to rig that praetorian model.
And when I did so to other models, it worked fine.
But why this happens? Anyone please help me.
ps. the whole physics worked fine in 3ds max.
Also, I reduced polys from 35,000 to 19,900s. Is that because?
Thus, it works fine in 3ds max.