Stupid lousy physics - EPIC BROKEN PHYSICS HELP !!!

http://img37.imageshack.us/img37/8966/csassault0028.jpg

The picture above is using statue tool to stuck in the original posture.

http://img824.imageshack.us/img824/1329/csassault0031.jpg

This one is when I don’t use statue tool, which means when the ragdoll moves, it turns into crazy like this.

http://img861.imageshack.us/img861/1662/gmconstruct0115.jpg

http://img256.imageshack.us/img256/8374/gmconstruct0116.jpg

And this is when it does.

I usually set physics in 3ds max and compile, then change *phy file with other models’,
in this case I used xenomorph physics file because totally I used it to rig that praetorian model.
And when I did so to other models, it worked fine.
But why this happens? Anyone please help me.

ps. the whole physics worked fine in 3ds max.

Also, I reduced polys from 35,000 to 19,900s. Is that because?

http://img850.imageshack.us/img850/4580/3dsmax.png

Thus, it works fine in 3ds max.

Your skinning is propably wrong.

http://img850.imageshack.us/img850/4580/3dsmax.png

This isn’t working fine. You can see broken rigging

Also probalby some of the bones have roots that are thrown out.

Oops. I’ll remind that. Thanks anyway :slight_smile:

That isn’t physics, nor anything to do with the physics. It’s the rigging, major issues there.

You have found a way to create a new revolutionary style of art.

Oh, yeah. It’s much brilliant than Mr.Picasso of cubism.
Now, I found a solution.