Though this is more commonly found in RPGs, but I thought it would be a clever idea to have the ability to name items within your inventory (such as weapons, tools, clothing, etc.). Since items must be repaired now, it will bring a more personal attachment to items you’ve repaired and retained over time. Also, you will know if you recover the previous items you have lost on a server.
Please discuss this idea and what names you would come up with.
Maybe later on when/if there is a huge assortment of weapons and items to craft… but for now since it’s all the same stuff it seems like a waste of time and effort.
Plus in most of those games you can improve/enchant/or otherwise change your weapon gear and customize it somehow, which makes a custom name make more sense.
In Rust you have the same M4 as everyone else (other than attachments), names don’t do anything.
I am not suggesting that this option is immediately implemented into the game. However, I believe that it could be a valuable customization feature in the future of the game. If items are to be subjected to durability, there should be some sort of personal reward for keeping/repairing the same item over a long period of time.
It feels weird outside of the classic fantasy setting.
Bone-Crusher the Axe is kinda cool when you are a dwarf fending off trolls.
Just doesn’t feel right for the survival game though.
I do like the idea of having some kind of veteran status for long lived items. But even if your super customized M4 or hatchet breaks, you just make a new one.
This kinda hinges with the direction they take the game. If it’s going to turn into fantasy/survival, then ok. Or if it goes silly like TF2, then sure, anything goes at that point. For survival, I’m much less interested in the item itself than what I can do with it. All items are disposable at some point.