1.I was thinking about the lack of single-rounded rifles in the game, especially some cheap one, and found out a new weapon-class. The muskets would be a somewhat costly (its just farming though), no-blueprint weapon-class. It would be fkin robust, and a lifetime to reload. It would work with round stone-bullets, and gunpowder, implemented the old way, no all-in-one rounds. The cheap musket would be the most primitive one. The assault musket would come with bayonet, and would be more polished, with better aiming.
- Taking a nightvision stuff ingame would be a tremendously big disadvantage for the players who does not have it in their hands while others do. I thought, the game would become more tactical, if we had something like lighting rockets, which you shoot over area/your head, and it makes the whole area visible as long as it falls to the ground/ is out of fuel. its not a beacon, it would be able to light a valley for some seconds/half a minute.
Also, there could be reflectors (also, generator, and fuel for them), it would make bases more secure, could blind enemy as long as it shoots the lightbulb out.