[Suggestion] Dynamic Wall/Building Damage

I was thinking, since it takes 100+ to breaking a door down, maybe there should be some sort of damage indicator such as the door falling apart with a certain amount of hits. This way you know how much damage this building has taken and it’s current state.

Any thoughts?

The damage indicator is how black the wall becomes. Black means damaged, light means fine

Okay but that’s not very dynamic, see if the wall or door fell apart or was noticeably damaged then it’d be more clear on it’s current state.

Only way you can deny entry of others in my opinion would have to be, a house inside of a house, with dynamic iron door routes.

Considering both serve the same functionality, they’re both as “dynamic” as you’re talking about. How pretty it looks doesn’t change how dynamic the feature is.