EDIT: These suggestions are perhaps more directed towards the NO-SLEEPER servers where players WANT to progress and develop throughout the game.
As you’re all aware, it’s currently extremely easy to break into bases/houses with little effort, most of the victims being those who are relatively new.
As a proposal to help promote progression and development of an individuals base, I think it’d be fair to implement invincibility timers on interactive objects. These timers would take these factors into consideration:
Whether the player is offline or online. Offline giving the object a longer period of invincibility (2 - 3 days?) otherwise, you’re probably just going to get broken into. 30 minute - 1 hour Invincibility for whilst you’re online?
When they were last used. Effectively resetting the timer.
Other things that need to be taken into consideration:
Building Zone Restrictions
Prevent door blocking but still allow for the ‘laddering’ up and jumping over the wall (breaking in through windows/exposed roofs)
**Building Cooldown Restrictions **
X amount of doors/shelters per X time. Otherwise you could wall someone off completely with doors/shelters. Barricades don’t need a limit, otherwise you’d be restricting their PvP use.
No one should need to build that many doors or shelters, littering the environment.
If a team are really that desperate to raid a certain player, perhaps decrease the amount of storage boxes that can be built within a certain radius. This will prevent mass hoarders and perhaps encourage multiple bases and/or communal bases shared between allies. This suggestion discourages a player being able to hoard a tonne of items and super developed and having a massive advantage in comparison to newer players on the server. Hopefully reduce the number of players that kill anyone and everyone without any concern of their possessions because of the massive bank they have.
Also, increase the period of time you have to open/close a door whilst another player is within the vicinity, similarly to real life, I don’t know how many people are capable of opening and closing a door with someone literally right behind them, this will prevent the player from opening/closing the door to reset the timer. Thus, giving the bandit 30 minutes to prepare the raid. If the raidee chooses to log out, they’ve simply sacrificed game progression time in order to save their items/base. I’m not sure how this should pan out.
That’s all I’ve got for now, will add more later if I can think of any. Please let me know what you guys thing about these suggestions!