So, I’d like to suggest for Garry and the rest of the team to please, look into and expose whatever they can when it comes to networking/physics/or whatever else might be responsible for entity “instancing”.
Currently Instancing in Garry’s Mod is possible, and has been done, but it’s rather troublesome to pull off and rather expensive as well.
With increased player count this could be more explored more by the developer community in S&Box than it ever was in Garry’s Mod - This could serve as an optimization opportunity or as a base for new, elaborate features, like MMO-like “shards”, Instanced housing and so much more. Think multiple mini-games that all appear in one world-space.
In Garry’s Mod it’s possible to “instance” players, instance sounds, instance user interactions etc and so on, but anything beyond that quickly becomes bit too much for the engine. The server I work with has pulled some of the stuff off, although it is rough around the edges.
It’d just be cool if we had more power over things than we do with Lua - Ideally, anything could be tied to an “instance”, not just entities like Players and so, but mesh geometry, bullets, sounds, particles etc.