I have been thinking about a good way to implement weapon degradation and jamming so that the game is still enjoyable to play. If the weapon degrades too fast, it will hamper the pace of gameplay. So perhaps set it at a pace of 10% degradation after 1000 rounds fired. In terms of jamming, I think the weapon should only have a tiered jamming system. (10% degradation - 10% chance to jam; 20% degradation - 25% to jam; etc. etc.) The chance of jamming increases exponentially as weapon degrades further. This will require players to maintain their guns (say use 1 cloth and 1 animal fat) every 2-3 days (in real life, depending on how long you play).
The advantage of implementing this system is so that someone can’t just pick up and immediately use another player’s weapon that’s been used over and over without some compromise. This will also limit player’s ability to keep on going on raids without having to stop and maintain their weapon.
Another suggestion to have ammo and/or weapons be more difficult to craft. In addition to having the materials, one should have a “mold” to be able to craft certain ammo or weapons. Weapons should require multiple craftable parts to craft (e.g., gun barrel, trigger assembly, upper/lower receiver, etc.) This doesn’t have to be down to the most minute detail but a few general parts would be good to craft. Having this system will obviously slow the game progression down for everyone. It will most likely prevent situations such as a map where everybody’s got M4s and slaughtering all the new players and going on endless raids.
What do you guys think?