So first off these are some of my suggestions of the features I would like to see in the game.I went and read thru the forum to see what people suggested to be added into the game I will add these features and credit the ones that came up with the idea.
I realize the game is in early development so some of the suggestions will probably make it into the game since its a logical future feature of the game (probably).
I will be updating this post as me or other people get more ideas that I think would be a good adition to the game.
Forgive me for my spelling mistakes if I make any.
1.Map/compass - We know this is coming in an soon update and its a simple feature that will be implemented. A suggestion that the map would be in pieces and that you have to colect the pieces to make the map would be a nice fit to the post-apocalyptic theme of the game,maybe using ducktape to combine the pieces and then when you open the map you would see all the pieces conected by ducktape,another feature with the map would be personal marking of areas of importance to the player,such as the O with the X in DayZ.If the player that has a map gets killed those marking would stay on the map for other people to see,thus making a cool way to find other peoples houses/stashes.
2.Local/Global/Voice chat - One of the problems of the game right now is not being able to communicate with people that are near you.Personally I would love if the game had local voice chat,but for now even local chat would be nice. I am not sure if the unity engine supports VOIP or not or that its even planed by the devs to put VOIP into the game anyways.Global would work in the senes that if a player finds a radio only people that have a radio would hear the message/voice with the possibilty of frequences ex. if the sender of the message is on freq. 1 only people that are on freq. 1 in the world would hear the message/voice,players can even come together and decide which freq. would be “Trade chat”.
3.Custom clothes/appearance - Another problem is if you see a guy running in the distance and the surrounding area and the houses belong to your friends you can’t tell if that is your friend or a possible enemy. One of the features that were suggested on the forum was a possibility of making custom armbands,personally that sounds like a great idea,I will credit you if I find your post.Making people spawn with random clothes and finding clothes in the world would be nice features.
4.More building resources/destructibility - Both of these will be in the game as far as I know (destructibility of the doors is allready in the game).
5.More guns/armor/attachemts - Right now there are 6 weapons not including the hatchet. The M4 is the dominant weapon,would like to see some diversity (maybe an AK that has more recoil but more damage,additon of a hunting rifle/sniper rifle/rifle with ironsights),maybe some new melee weapons that can get upgraded ex. like a baseball bat with nails. Custom colors for the weapons (maybe a editor that allows you to change color and add custom signs to your clothes,armor and weapons?) . More ammo types - incindinary/explosive/poisoned etc. Some new attachments like a ACOG/Red dot sight or a 4x scope. By GhillexMist: Crossbow (Maybe a good begginer weapon,or a silent killer for the stealthy type)
6.Custom tabs for clothes and armor - Another suggestion by someone on the forum,will credit you if I find the post. The basic idea is to have two columns in the TAB screen one for armor and one for clothes.
7.Bigger spawn areas - Also will be fixed in the future.
8.Safezones - Areas on the map where PVP is off and trading is the main focus. Controled by the npc’s the safezone would get attacked by mutated creatures (npc’s) and if the players and the friendly npc’s dont defend the attack off the safezone would get overrun and become usless until somebody cleans it up. If you don’t fancy npc’s replace them with players (the friendly npc’s).
Edit: Seems as if people don’t fancy this feature,only if it is small enough and if its player driven,I agree.
9.Economy - I wont get into details but some sort of a economy that would work in the safezones and with other players,either being some kind of currency in the game or by just trading 50 wood for a biscuit (the second option works better with the post-apocalyptic theme,like the economy in S.T.A.L.K.E.R).
10.Special tools for gathering special resources - Pretty self-explanatory.
11.By: Sgt_Zypher - Abillity to go fishing - Gives you an additional way of getting food.
- Decorative items for homes - Chairs,Tables etc.
- More Animals and animal foods (right now only chicken breasts)
- More Vegetation - Berries,Fruits,Vegetables etc.
- Ability to plot the ground and grow your own food
- Ability to break objects you built yourself (at a faster rate or with a special tool)
- Get some wood back for breaking YOUR OWN objects
- Players that die turn into zombies or mutated creatures
Check out his whole post: [http://forum.facepunch.com/showthread.php?t=1282372&p=41209338#post41209338](http://forum.facepunch.com/showthread.php?t=1282372&p=41209338#post41209338)
12. Change the way building is done - Instead of the object apearing instantly make so that when you place a object it takes time to build but lower the time the object needs to get crafted. This way people are in more danger when buidling and make building more risky and at the same time stop griefers covering your house with objects.
13.Doors with codelocks - A confirmed additon in the future.
14.Nametags can be seen from bigger distance - Until the integration of a clothing system.
15.Traps / Home-made defenses by Mogs - love this guy His post: http://forum.facepunch.com/showthread.php?t=1282522 Go here to talk more about traps,not going to go into detail.
16.Professions - In the sense of somebody in the group being a “Armorer - his crafting time of armor is lowered by half and a bonus to overall damage resistance” or a “Medic - Crafting of medical equipment lowered by half and heal items heal double the normal effect” or “Gatherer - Gatheres Resources at a double rate,smelting time is halfed” you get the idea.
Edit: Found this post of Nosopo on the forum,he is talking about professions and skills in his post so go check that out if you want: http://forum.facepunch.com/showthread.php?t=1282506
17.Weather changes - Rain decreases visibility, Snow makes you walk slower, possibilty of getting sick etc.
18.Towns/Villages/Camps/Endgame - Camps can be controled by AI (bandits) and if you clear a camp the loot spawns in the middle.
-A good endgame/endgoal would be making a town surounded by walls with a working economy and a mayor / towns guard.
-Fighting with other towns around the map or trading with them.
-Towns control villages around their property and offer protection for resources or a fee.
-The lone wolf type can become an assasin that kills people for money or items,maybe a thief that trys to sneak into the town and steal.
-Or simply make a house in the woods and play as a bounty hunter or a bandit.
-A group of bandits can make a hidden camp in the woods and harass the towns,and can become mercenarys that work for a rival town.
-A city designer that allows you to make a city and then with the correct resources place it into the world and allow players to buy houses in those towns is a another idea(similiar to the clothing/armor/weapons editor).
Some of these ideas may not be technologically possible with this engine or the devs feel that this is not the way they want the game to go but it dosent hurt to throw some ideas out there.
These are just some of my ideas that I’ve brainstormed,feel free to leave your sugestions in the reply’s and if I feel they are good I will add them into the list.
19.More landscapes - Not sure if the island will stay like this forever but adding a ravine or a river would break the monotomy of the plains and mountains we see right now (Probably some little caves in the sides of mountains? As suggested by Rama214). An underground cave system where people can live would be pretty cool (sounds a bit minecraft-ish but hey) .
20. Destructible and renewable trees as suggested by Problematic_ - (read his reply just a bit down,has some good reasoning about the other suggested features aswell.) We’d see just how quickly Rust Island turns into Easter Island, and how wars develop around recycling whatever is left. Maybe it leads to famine, faster hunger death, and weather changes as well. - As said by Problematic_
21.Flags - Flags that would be above a house/town that represent a faction/town/group and after that town or house gets conquered the people that conquered the town can take down the flag and put their own.
22.Addition of Gasmasks and areas with highly toxic air - Similliar to areas with raddiation but instead of radiation they have toxic air around the compound. Can only be entered with a gasmask,the compound can have both radiation and toxins and be a place for end game loot.
Some technical/other issues
Less sluggyish/laggy movements.
Better optimization of the game (fixing the FPS lag on lower to mid end machines).
Armor is a bit weak as of now (I don’t really see a diffrence when im wearing armor and when im not, only a small change when wearing half kevlar half lether armor).
24.Enter the amount of resources you want to craft without the need to click 250 times (ex. gunpowder)
Other issues as of June 29th
Wood costs for buidling parts are too expensive (takes alot of time to make a decent house).
Wood piles need to spawn more often or more woodpiles in an area.
26.Skinny and fat player models with diffrent attributes - Teleskop
27.Buildings decay over time - Teleskop
Link to whole thread by Teleskop:
28.Islands - Islands on the ocean that can get accesed by boats/swimming or by bridges (either player made or pre built ones).
29.Boats and other forms of transportation - Boats can be objects in the world just like the car in the game,needs fuel to run.
(Save the woodpiles,rocks and doors from bleeding,they have feelings too )