When done correctly, PvP can be an awesome thing. It can create terrifying, hilarious moments, and epic stories with friends that leave both the victor and slain feeling satisfied. Healthy PvP involves risk from both parties, fair play and involvement. It’s pretty obvious that we don’t YET have that in Rust, but as always it’s a developing project. Here are my suggestions to create an awesome, healthy PvP experience in Rust and steer it away from the pitfalls of similar titles that have come before it.
**1) Sleeper Times Reduced/Limited **
The benefit of the “sleeping” mechanic is that you eliminate the Dayz ALT-F4 disconnect to get out of jail free. And that is awesome. However the by-product of that is 99% of PvP currently takes place when one of the combatants isn’t even online. They miss out on any participation, epic story, decisions, ANYTHING. They are completely removed from the PvP experience. Even the aggressor misses out on so much when PvP is simply reduced to wacking someone who just lays there asleep. This is terrible PvP! By restricting Sleeping Time (the amount of time a body remains vulnerable in world after logging out) to a couple of hours, not permanently. This still retains all the benefits of the sleeping mechanic (not DC’ing in the middle of a fight, must log out in a strategic place) but actually will return PvP to PLAYER VS. PLAYER. I think we may have forgotten what PvP is an acronym for.
2) Weapons Should be All/Mostly Old School
As seen in Dayz and other similar games, when the game devolves into snipers-only blasting people from huge distances, far removed from any interaction between combatants, or risk, it’s really cheats the players out of any meaningful PvP experience. In my opinion, the low tech, close/mid range weapon arsenal should be greatly expanded. Think about it, I have had a great experience with bows and arrows, hatchets (both on the dying or living end of battle) but has ANYONE had a good experience getting shot from ??? location where you have no idea who is killing you? Spears, shields, swords, javelins, better bows, and more could replace the high-tech guns and especially bolt action rifles to create closer range battles. A big attack might actually require more people to pull it off if they rush into your town with shorter range weapons instead of one guy #yolo’s your town with an M16. If high-tech weapons are deemed essential, they could be greatly reduced in availability, possibly uncraftable, only rare loot drop etc. We have enough games where the only viable play style is hop-on with a sniper, and we’ve seen that most of the game’s other content is lost in the process.
3) Give value to structures
Right now, wooden structures are almost completely worthless, and metal doesn’t seem to hold out much better. Two minutes with an axe is not hard to get into. Even metal doors don’t provide much because your walls can go down instead. One of the best parts of this game is the crafting and ability to build and impact the game world strategically. Building a fortress with friends and defending it from bandits (while awake! see: #1) is a great experience. Having all houses be made of cardboard and offer very little real protection is not. Thankfully, the dev’s have already acknowledged that defense is essentially non-existent and that they want to fix it. I agree.
What do you think of these suggestions? What are some additional suggestions that would create healthy PvP?
Hope you enjoyed the read!