My biggest problem with Rust currently:
Gameplay in rather populated servers revolve around roofcamping or death squads of 10+ people roaming, making lonewolfing in a server that’s not completely empty and dead not that satisfying at all.
In my personal opinion, lonewolfing should be a bit more enjoyable not just because I personally enjoy playing alone sometimes but also because Rust would appeal to a larger audience if it did in general.
A big thing for me is that it should be possible for a lone player with a lot more skill than his enemies (eg. 2 - 3 players) to win the fight.
In theory this is already possible but I think it’s balanced in a way where it doesn’t happen often at all especially when comparing it to Legacy.
Suggestions to improve that:
1. Headshots (especially with bow/crossbow) should punish.
It happens way too often where you hit a fully geared person in the head with a bow/crossbow, maybe even twice, and he doesn’t die. By the time you lined up a third shot he’s already sprayed you down.
Making headshots do more damage is one way of changing this but you could also do it differently by for example making a headshot stun someone or some other status effect, maybe someone has some cool ideas for that.
I think rewarding headshots more would reward skill more and make it easier for the more skilled player to come out on top.
2. Building options for people that don’t have a half full to full inventory to build a stone 1x1 with a secured door with codelock. I mean, it takes a ton of stuff to actually make a base that’s even close to secure.
Again, comparing to Legacy here, you could build shelters/shacks and those were great to start out with. Someone remind me why that’s not in the new Rust?
**3. Gear is hella strong. **
Maybe this doesn’t need to be nerfed when headshots are more punishing but at this moment it feels like you need at least 5+ arrows to kill a guy in decent gear as opposed to him shooting you 2-3 times and you’re dead.
I’m not saying groups shouldn’t have advantages, they had advantages in Legacy too… it was just much more viable to play alone in Legacy which made the game a lot more accessible for players without clans/friends playing Rust.
I also think the EXP system might give some opportunities for solo players to have more fun (rather than try to scavenge rad towns and get killed by groups patrolling it 24/7) so I’m curious to see how that affects the game :).
Let me know what you think or if you fully disagree with the fact that lonewolfing should be easier/more viable (and preferably why).