Script for Noesis coming in the future?
[editline]19th January 2015[/editline]
Here is luigi
may i ask what i would need to extract from the dt00 and dt01 files? im gonna guess CPK unpacker due to it being the namco format?
This is the best I can do for now until we can dump ram from wii-u or someone figures out the hash algo (could be simple i did not try)
and create a file name list.
#quickbms script by chrrox #Super Smash Brothers U #tool available at http://aluigi.altervista.org/ Open FDSE "ls" 0 comtype zlib_dynamic get UNL long get FILES long for i = 0 < FILES get HASH long get OFFSET long get SIZE long get VOL short get FLAG short set ARC string "dt0" string ARC + VOL Open FDSE ARC 1 string NAME p= "%08X" HASH set FLDR string ARC string FLDR + \ string FLDR + NAME log MEMORY_FILE OFFSET SIZE 1 if size > 0 get TYPE short MEMORY_FILE else set TYPE string "NULL" endif if TYPE == 40056 clog MEMORY_FILE OFFSET SIZE SIZE 1 get TYPE short MEMORY_FILE endif if TYPE == 21838 set TYPE string "NUS" elif TYPE == 21582 set TYPE string "NUT" elif TYPE == 20819 set TYPE string "SQB" elif TYPE == 52428 set TYPE string "SSBUM" elif TYPE == 18002 set TYPE string "RF" elif TYPE == 16726 set TYPE string "VAT" elif TYPE == 28003 set TYPE string "cms" elif TYPE == 65535 set TYPE string "FF" elif TYPE == 0 set TYPE string "LVD" endif string FLDR + "." string FLDR + TYPE log FLDR 0 SIZE MEMORY_FILE next i
all in the same directory
also need to use the 4gb quickbms
Definitely some nice work guys. Do you guys have any thread to follow that could show me how to rip these SSB4 models? If you want to keep it to yourselves it’s completely fine though, lol.
I doubt they would withhold anything selfishly, It’s just really early in development and nothing is really finalized.
No I know, I just meant it like you said, if it’s not ready to be shared yet
Comex’s “Smash Stuff” code set designed for the 3DS version actually is able to do so with a modified LS file (there’s an extra set of four bytes that dictates whether it’s from the first file or the second one), but for some reason I can’t get it working with the second half of the files, and I can’t code with Python worth beans.
Wait, does Smash 4 use a similar file system to Brawl? Like each charscter has a folder, and in that folder are, say, FitRosetta files in them? Like for colors, motion, and actual coding, final smash, and maybe entry?
It’s more or less completely different than SSBB’s, actually. Each model folder each costume as individual folders ranging from c00 to c07 (c15 for Little Mac) and has the following files in each:
material_anime.mfp material_anime_body.pac material_anime_eyelid.pac material_anime_face.pac metal.nud (model used for the Metal Box, with some redundancies cut down) model.flp model.ik model.jtb model.moi (contains the bodygroup names) model.mta model.nhb model.nud (model file) model.nut (textures file) model.sb model.vbn (bone structure) model.xmb
Anyway, now that I’ve got good progress on my MaxScript, I’m going to start off by ripping and porting Duck Hunt Duo, Mega Man and Villager.
Ah okay. Welp, I’ll just wait until Rosetta is ripped and posted. And I can’t wait to see what else you do, RTB and chrrox.
Ok I am going to convert this python script to quickbms i got it to work so converting it to quickbms will be much faster.
I see you guys have been busy
RTB, r the 20-40MB files the stage files in the dt00/01 dumps? also does the script also work for the stages too?
They’re all in the DT01 file which I haven’t been able to extract properly yet, but until then I can’t say if they are or not. Chrrox is working on a script for that, though.
Followed Demonslayer here XD Great work!