I’m trying to disable the hit miss sound effect created by bullets for all fired bullets, I’ve looked around on the wiki for anything with no luck. Anyone know how I would go about doing this?
It comes from the tracer having a whiz sound. Change the TracerName key in the FireBullets table.
That would require wither redefining all the tracer effects or just setting all tracers to the same effect right?
I need this to be preformed on all bullets being fired from everything that fires bullets, not just something I made.
Change the table in an EntityFireBullets hook