surfaceprop ignored for materials

i made a texture/material, but the surfaceprop property is ignored in the game? Always sounds like wood, and I tried different ones from here

any thoughts?

example VMT file

What are you using it on? Model? Map?

material / texture. the problem is when you walk on a prop that has the material it does not make the flesh sound for instance, but still makes the wood sound…

see this Workshop addon for a real example you can try (creates a tool called Noks which you can use to apply the materials)

For models, the surface prop is defined by the model, not its materials. I know it’s stupid, but that’s how Source Engine works.