It’s well acknowledged that you’re going to have a hard time surviving in Rust unless you have a group, but up until now it was possible. As I posted in another thread, if you keep your head down, become friends with your neighbors (unless they’re French for some reason), and practice good base design, you could make it.
Aside from the duping, n-stepping and no-clipping, the recent addition of metal items and changes in crafting have tipped the scales in favor of large groups becoming more powerful with ease. The larger groups have the firepower to get to the aircraft drops and get the gear, which isn’t necessarily a bad thing, but this used to be a shortcut. What was a good few hours of gathering and crafting could be collected in a single container, but now what you’re getting are items that are rarely (if ever?) dropped by zombies, and not dropped at all by regular crates. The effect has been that rather than it being a longer grind for solo players and the less powerful groups, these two categories of players don’t get the items at all.
I would strongly suggest reverting to the balance whereby the cargo drops provide non-unique items, and increase the drop rate for the metal items and explosives blueprint so that regular players have a chance.