Hi. So I just got a little problem with my SWEP I’m trying to make. This is how it works: Skibidi Bop Mm Dada SWEP Showcase - YouTube
Everything was working fine until my friend reported a bug. So if you execute the “kill” command in the console, the swep won’t make an explosion. when the conflict is sus!😳 - YouTube
Seems like the swep can’t find the player location.
The same thing goes for god mode command. If you execute it, it will work the first time, but if you try again, it will break and will no longer work. No errors were seen.
Here’s the code of it. Hope you can fix it for me, I’d be thankful.
AddCSLuaFile()
SWEP.PrintName = "Skibidi bop mm dada"
SWEP.Author = "hyperix"
SWEP.Purpose = "Get Real"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.AdminOnly = true
SWEP.UseHands = false
SWEP.DrawAmmo = false
SWEP.ViewModel = ""
SWEP.WorldModel = ""
SWEP.TraceLength = 500
SWEP.ViewModelFOV = 52
SWEP.Slot = 0
SWEP.SlotPos = 5
SWEP.Effect = "c4_explosion"
SWEP.EffectAir = "c4_explosion_air"
util.PrecacheModel( SWEP.ViewModel )
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
local Explosion = {
"REKT.mp3"
}
local Troll = {
"dead.mp3"
}
SWEP.DamageDistance = 1000
function SWEP:Initialize()
self:SetHoldType( "normal" )
self.CanPerformAttack = true
timer.Simple(0.05,function()
end)
end
function SWEP:PreDrawViewModel( vm, wep, ply )
--vm:SetMaterial( "engine/occlusionproxy" )
end
if CLIENT then
SWEP.WepSelectIcon = surface.GetTextureID( "vgui/troll" )
end
function SWEP:PrimaryAttack( right )
if not self.CanPerformAttack then return false end
self.CanPerformAttack = false
self.Owner:SetAnimation(ACT_VICTORY_DANCE)
local vm = self.Owner:GetViewModel()
--vm:SendViewModelMatchingSequence( vm:LookupSequence( anim ) )
self:EmitSound( Sound( "dead.mp3" ))
--sound.Play(Troll[math.floor(math.Rand(1,3))] , self:GetPos(), 180 , 100, 1 )
timer.Simple(1,function()
sound.Play("REKT.mp3", self:GetPos())
local pos = self.Owner:GetPos()
local tracedata = {}
tracedata.start = pos
tracedata.endpos = tracedata.start - Vector(0, 0, self.TraceLength)
tracedata.filter = self.Entity
local trace = util.TraceLine(tracedata)
if trace.HitWorld then
ParticleEffect(self.Effect,pos,Angle(0,0,0),nil)
else
ParticleEffect(self.EffectAir,pos,Angle(0,0,0),nil)
end
if CLIENT then
sound.Play("REKT.mp3", self:GetPos())
elseif SERVER then
sound.Play("REKT.mp3", self:GetPos())
util.BlastDamage(self, self.Owner, pos, self.DamageDistance, 250)
for k,v in pairs(ents.FindInSphere(self:GetPos(),1024)) do
if v and v:IsValid() then
if not type(v) == "prop_physics" then return false end
constraint.RemoveConstraints( v, "Weld" )
local phys = v:GetPhysicsObject()
if phys and phys:IsValid() then
phys:Wake()
phys:EnableMotion(true)
phys:ApplyForceCenter(-(self:GetPos()-phys:GetPos()) * (phys:GetMass()*(1024-phys:GetPos():Distance(self:GetPos())) ) )
end
end
end
end
end)
end
function SWEP:SecondaryAttack()
end
function SWEP:OnRemove()
if ( IsValid( self.Owner ) && CLIENT && self.Owner:IsPlayer() ) then
local vm = self.Owner:GetViewModel()
if ( IsValid( vm ) ) then vm:SetMaterial( "" ) end
end
end
function SWEP:Holster( wep )
self:OnRemove()
return true
end
function SWEP:Deploy()
return true
end
function SWEP:Think()
end